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Question: How'd it go?
Bad - 0 (0%)
It was okay - 0 (0%)
It was good - 1 (9.1%)
It was really good - 1 (9.1%)
not enough penguins - 3 (27.3%)
couldn't find brothel - 3 (27.3%)
You wouldn't let me play a drow half vampire megagod of power, I hate you - 3 (27.3%)
Total Voters: 5

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Author Topic: [Dusk Campaign] - Session #1 complete; on to Session #2  (Read 1495 times)
Ytts
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« on: February 22, 2009, 08:03:16 PM »

This session seemed to have a bit of a confusing start but otherwise went okay. We also seemed to settle on having the game be pretty roleplay-driven, although in a laidback fashion.

Feedback? Leave a post here or send me PM. Game requests? Here or there.


There's a 750 XP reward for anyone who writes up a summary of this session. If you do even a short couple one liners from your character's perspective that'll still qualify.

Bonus reputation if you pick up on details like NPCs that are important, or make amusing observations. (I'd even award Tramp reputation for a Trampy journal entry. : ))

Also, any outside of game requests you want to make (like inquiries about the lore, or the background of the world, or want to help add some more lore to the game) send them to me. Remember there's a big summary here, in the Dusk Playbook and almost anything in that playbook you can consider to be more or less common knowledge.




We have a tentative time of 4 PST, next Sunday (March 1st) for our next game.

And there are still openings for others to join. We should have at least one other person that will join us in the second session. If I know in advance, I can help write up a better introduction, bring your character up to speed and even make a cool entrance for them.

« Last Edit: February 26, 2009, 05:46:47 PM by Web~Janitor » Logged

One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #1 on: February 22, 2009, 08:05:22 PM »

Summary is mine. Will add.
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Ytts
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« Reply #2 on: February 22, 2009, 08:06:54 PM »

Everyone can write a summary if they want, though the first people to notice certain important details in their summaries are the ones that get the rep for it.
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #3 on: February 22, 2009, 08:10:59 PM »

Summary is mine. Will add.

Our brave heroes, (a bunch of scary women and a male druid) found themselves having been captured, and thrown into prison inside a Sulphur mine, where they would be expected to do hard manual labor, among other such terrible things!

Luckily for them - They came upon a friendly (as far as they can be) Dwarf, who had engineered a cave-in to occur to give them the needed distraction they needed to escape. He also (apparently) sprung the cell door, letting our brave band of heroines (and one dude) escape.

There, they came upon a small cache of mining implements, handy as makeshift weapons. With those in hand, they explored the mine in search of an exit.

They came upon a room full of guards - and more worrisome, WEREBATS. After slaughtering everything that moved, they found, inside a bunch of boxes, their equipment which had been seized previously. Now properly equipped, they noticed the note on the desk - Which explained that the equipment had yet to be processed.

The note read, they continued exploring, hacking guards and werebats to shreds until they came upon another particularly interesting room - In it, were a number of chests. The party rogue sprung the locks quickly (or maybe the mage used Knock), and the party decided to split the loot evenely.

With that out of the way, they all decided to continue their escape attempt. Near the exit, they found a Werewolf! After killing the beastie, they found the journal of one Cornelius, apparently a mage trying to cure Lycanthropy. He failed, sadly, and presumably got eaten by those he was trying to cure.

Eventually, the group escaped the mine, running through the forest, where they came upon a barn. There, they split the loot they had acquired, and decided to spend the night. That's where we left off.
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Bane
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« Reply #4 on: February 22, 2009, 08:23:53 PM »

I thought it all worked rather well.

The journal by 'Cornelius Heinrich' was a reference to Agrippa, right? Just re-read the first book of occult philosophy last night.

I don't have a whole lot to add. With the mage and dalton being jittery and Der being the token physical person, Shra's moving toward the role of common sensor/inferrer (such as with the spy bit and the key.) Her thoughts can be summed up simply (as they often are) by "Ridiculous."
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Moondog
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« Reply #5 on: February 22, 2009, 08:25:18 PM »

Hey, Web. Can I play a Gnoll? Cheesy
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Ytts
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« Reply #6 on: February 22, 2009, 08:33:00 PM »

Possibly.
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #7 on: February 22, 2009, 08:33:28 PM »

Awesome.
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Bane
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« Reply #8 on: February 22, 2009, 08:34:27 PM »

Shra hates gnolls more than anything in the world. Interesting interactions could be had.
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Moondog
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« Reply #9 on: February 22, 2009, 08:40:31 PM »

Really? I love gnolls, they're such COOL creatures. I mean, they're not actually any dumber than orcs, yet they almost never have nations of their own - because Yeenoghu's clerics (the only frequent Divine Casters gnolls have) actively tear down organization in Gnoll society.

Then there're the occasional Flinds, which tend to be Law Oriented, so they conflict with the Yeenoghu Clerics.... It's cool, man.
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Bane
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« Reply #10 on: February 22, 2009, 08:47:54 PM »

I remember the Slayer's Guide said they were just plain too chaotic for armies and organizations, very frenzied most of the time. What's up with the clerics though?
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Moondog
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« Reply #11 on: February 22, 2009, 08:58:05 PM »

The Clerics of Yeenoghu? They're batshit insane, dude. They worship the Demon Lord of Gnolls, who, of course, requires bloody sacrifices, encourages the tribe to fight amongst itself (supposedly to make sure the tribe is strong, but more likely because he's a massive dick), and of course, they whip their tribe into a frenzy when they have to.

Realistically, without the clerics, Gnolls would actually have a very good chance of being a force to be reckoned with. Not nearly as well organized or as militaristic as the Hobgoblins (why they don't have their own official nations is UTTERLY beyond me), but still pretty damn fierce, considering that they're stronger and tougher than Orcs and all of the Goblinoids.

</Gnoll fanboy>
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Ytts
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« Reply #12 on: February 22, 2009, 09:02:48 PM »

I have a gnoll dungeon. It's short and not-so-sweet.  Guess what their primary ranged weapon's ammunition is?
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #13 on: February 22, 2009, 09:06:58 PM »

You got me. What is it?
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Ytts
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« Reply #14 on: February 22, 2009, 09:37:48 PM »

You'll see. Bring dish soap, lots of towels and disease kits.

Hell, bring a bucket of bleach.
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #15 on: February 22, 2009, 09:58:46 PM »

... Eww.
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« Reply #16 on: February 23, 2009, 12:48:48 AM »

I will take a shot at summarizing the story so far, as well.

---
Rudely pulled from her sleep in The Plumb Swine Inn, Alarice was thrown into a prision mine. From the what she heard from the guards, she was now a political prisoner - since she was a dirty foreigner - on the order of General Clairvaux, the new ruler of Lagash.  

Apparently, the General had come back from conquering the city of Aral with even more troops then he'd left with and taken over Lagash, banishing or killing the High Counselors.

After awakening with four other prisoners, Alarice and the others quickly realized that there was a fifth: an old Dwarf bent on escape.  

Unfortunately, Alarice was too busy imagining that all the air was being sucked out of the room and the walls were closing in on her to be paying much attention to the plan.  Had she been, she would have heard that the dwarf planned to cause a cave-in and escape.  The dwarf then disappeared down a side tunnel too small for humans.

The earthquake that proceeded, causing the gate to be smashed off it's hinges, did nothing to ease Alarice's claustrophobia, but the group rushed forward.

After grabbing pick axes, Alarice went on to tell the group in vivid detail what might happen if they rushed into danger.  Keeping that in mind, the group worked toward what they hoped was escape.

Taking out a few guards and their watch dogs was required before the group got to their unprocessed equipment. Once that was sorted out they continued on and discovered that the cave was inhibited by a large family of werebats.

They dispatched the werebats only to be confronted at last by a crazed werewolf.  Alarice thought icily about how her companions should really learn to dodge as she set about blasting the lycanthrope with a fireball.

After the werewolf was dealt with, the group found the journal of one Cornelius Heinrich III which detailed his attempts to cure lycanthrope by experimenting on the were-creatures.  Seemingly, he was ended by the very creatures he was trying to save.  That he deserved it was Alarice's voiced, and contested, opinion.

The group escaped from the cave, much to Alarice's relief and made their way to an abandoned barn were they holed up for the night.

And that is were it was left off.
« Last Edit: February 23, 2009, 12:51:40 AM by Psyche » Logged

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Ytts
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« Reply #17 on: February 23, 2009, 09:56:12 PM »

Anyone that needs in game stuff done, let me know when you'll be around and I'll log in and handle it for you.

(i.e, mercurial greatsword)
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #18 on: February 24, 2009, 06:19:29 PM »

I'll be around all of tommorow. Any time should be good. Shoot me a PM, and I'll log right in.
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« Reply #19 on: February 24, 2009, 06:34:40 PM »

I'll log in at the same time as Moondog, if you let me know. I gotta rebuild my character. Again.
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Moondog
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« Reply #20 on: February 24, 2009, 06:35:42 PM »

Gonna rebuild your character, huh? What as, I'm curious?
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« Reply #21 on: February 24, 2009, 06:37:04 PM »

Still a druid but the selection of feats and whatnot that I chose were pretty awful. I was under the mistaken impression that a druid's animal form was somehow useful.
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Moondog
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« Reply #22 on: February 24, 2009, 07:11:31 PM »

Oh, I gotcha.
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Ytts
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« Reply #23 on: February 25, 2009, 03:27:49 PM »

Druid's animal form does not get useful until later levels and usually you would multiclass out into shapeshifter, wherein you can eventually start becoming things like iron golems or dragons while retaining all of the bonuses from your items.

However as a level 7 druid, it's definitely not a good idea.

Does 4 PST work for your rebuild time? Today? That's a good time for me to log in.
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
Moondog
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« Reply #24 on: February 25, 2009, 05:14:55 PM »

Sure. When's that, again? Like, now... or an hour from now...ish?
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