This game will be run by Inquisitor/Sideus.
It is the 41st millenium. For more than a hundred centuries, the Emperor has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods, and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium for whom a thousand souls are sacrificed every day, so that he may never truly die.
Yet even in his deathless state, the Emperor continues his eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in his name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defense forces, the ever-vigilant Inquisition and the tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from aliens, heretics, mutants – and worse.
To be a man in such times is to be one amongst untold billions. It is to live in the cruellest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
=][=
Chaos claims the unwary or the incomplete.
A true man may flinch away it's embrace,
if he is stalwart, and girds his soul
with the armour of contempt.
-Gideon Ravenor,
the Spheres of LongingThe Inquisition moves amongst Mankind like an avenging shadow, striking down the alien, the heretic, and the mutant. For one reason or another, you have been handpicked by an Inquisitor to serve beneath him. Be it riches, be it fame, be it a chance to become a full fledged Inquisitor yourself, or the chance to have your name written in gold and stored beside the Immortal Emperor's sacred Golden Throne for as long as the Imperium weathers the brutal hand fate has dealt him.
=][= Summary of Dark Heresy and 40k
Welcome to Dark Heresy, the Warhammer 40k table-top RPG. You'll be playing an Acolyte, an agent of the Imperium's Inquisition – the Spanish Inquisition of old, thrust 39,000 years into the future, given access to fearsome and dangerous (not to mention little-understood technology) and real threats. The mutant, the witch, the xeno, and the heretic. Mankind is beset on all sides by the insidious alien, invading and corrupting, as well as from the forces of the Warp, an otherworldly and alternate dimension made up of currents of emotions and Chaos, where malicious gods and foul daemons seek to mettle in the real world, and break down the gap between the forces. The Imperium rots from within, by corruption and cults to dark forces that seem to dismantle, or simply those who rage against the status quo.
The Imperium is a bleak place of absolutes. Technology is seen as an arcane and magical force, only understood by the Adeptus Mechanicus of Mars – men made machine, who worship their technology and keep knowledge of it's inner workings a close kept secret. Humans only in name, a race a part but forever intertwined with Man. The Imperium trudges on by sheer tenacity of will – however, society has stagnated for ten thousand years. Ignorance is considered a quality that should be desired at all costs. Knowledge is power, sometimes too much power for one man to hold.
The unifying force of the Imperium is not wealth nor power – indeed, what interaction most planets have with the Imperium is when her ships arrive high in planetary orbit and request men and supplies, before departing once more, sometimes for centuries – but faith. If there is one thing that is the same throughout the thousand thousand worlds of the Imperium, it is the staunch belief in the God-Emperor of Mankind. The belief of Him is different on every world, but He is still there in some form.
As an acolyte, your job is to root out heresy in whatever of a myriad of forms it may appear as. The Inquisition moves independently and is feared universally – however, not everyone is completely afraid of stepping in your way.
=][= Setting and Background
You have been sent by your master to the planet Iocanthos, a planet with a population of nearly 5 billion and one habited continent, a near-feral world, just barely civilized at all. It's only export of note is the odd substance known as Ghostfire pollen, used in many of the combat drugs distributed across the sector. This strange flower only seems to grow on Iocanthos, around the remains of men on blood-soaked fields.
Your journey begins in a small room on a barely space-worthy bulk freighter by the name of the Brazen Sky, accompanied by people you've never met before, and must now entrust with your lives. You have most likely just left your world for the first time in your life, and will land on a world where you know nothing, and that means nothing to you. All you know is that you will land at Port Suffering, the only Administratum-controlled settlement on world, to meet a man by the name of Aristarchus the Seer.
Good luck. The Emperor Protects.
=][= Description of Game, Basics
This game is from the back of the Dark Heresy rulebook, which will be supplied below. DO NOT READ THE CAMPAIGN: READING THE CAMPAIGN IS ABOVE YOUR CLEARENCE LEVEL! TO DO SO IS HERETICAL!
The point of this game is to drum up some interest in my favorite setting, Warhammer 40k. It is bleak and unforgiving, but lovable all the same. Dark Heresy is a noir-detective sort of game, with brutal and unforgiving combat. Your acolyte needs to be able to search, as well as he can fight.
Illumination will be open to anyone who contacts me and is interested in the game. This is an introduction to DH and to Warhammer 40k as a whole. You do not need prior knowledge of the setting to play – you will pick it up as you go along, no doubt. Do not worry! Just come speak to me on AIM, MSN, tK, or via email. We will work something out. Anyone interested can post/contact with me with the class they're looking at, and what days and times they're available during, preferably in EST.
All characters begin at rank 2, with 500 EXP, and 50 additional throne gelt to spend. The Inquisitor's Handbook is a usable resource. Any special backgrounds must be requested and approved. All gear must come from your specific background. No Sororitas.
=][= Contact Information
tK:
Sideus
Sleeze
Inquisitor
AIM:
Zorrn the Great
MSN:
zorrn_the_great at MSN.com
email:
sideus at gmail.com
Dark Heresy Corebook:
http://www.megaupload.com/?d=QXZPC7VBInquisitor's Handbook:
http://www.megaupload.com/?d=XNN0AG12