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Author Topic: A Personal Project: Map of the Keep  (Read 9642 times)
Atheism
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« on: August 14, 2009, 11:44:28 PM »

Please redirect your attention to the new Map Thread, located
HERE!
« Last Edit: February 16, 2011, 04:20:20 PM by Atheism » Logged

Jason Baane
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« Reply #1 on: August 20, 2009, 05:53:58 AM »

The name of Silvermoon might eventually change, as well as minor tweaks to the shape (though I will make a conscious attempt to keep the coast the same.) We are fast approaching a point where it is favorable to call the kingdom the Neo Silver Millennium, but that's still up in the air.

Maybe adding mountain ranges on the map would help? Just simple little icons to represent them, of course. I only mention mountains (not forests) because their presence often dictates national borders and the overall usable shape of the land. Rivers, too, though I think that map may be a little too large scale to really show them with any clarity save for anything but a thin blue line that breaks off into series of lines, if even that.
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Beckett
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« Reply #2 on: August 20, 2009, 02:44:46 PM »

As part of my tenure on TK, there are several locations about the geography that I have utilized that I feel would mesh with the geographical design of the map. They will be detailed herein as best as my abilities permit.

Kingdom of Ebonheart/Castle Ebonheart:
The entire island north of the forest is a rather fitting to the design of Ebonheart. When (if) mountains are added, the entire exterior coastline (provided the kingdom is added) would consist of impossibly high mountains surrounded by buffeting winds (to keep access restricted, naturally). Castle Ebonheart (megalith) would be situated on the interior coastline, 20 degrees South, eighth longitudinal line from the right edge.

Sea of Storms/Wyvern Stable:
The cove just across the water from the Cafe is a fitting place for the sea where it rains constantly. On the northernmost protrusion into the cove (between longitudinal lines seven and eight from the right) would be the Ebonheart Wyvern stable (general landmark).

Viridian Forest:
Located west of the Sea of Storms, along the horizontal portion of the same continent (between longitudinal lines eight and eleven from the right) is the enchanted Viridian Forest, stretch nearly (if not absolutely) from northern coast to southern. The heart of the forest (general landmark) is, naturally, at the center.

Sentinus Desert/Sentinus Labrynth:
Taking up a vast amount of land on the western half of the south-easternmost continent lies the Sentinus Desert, an abstractly circular shaped magical manipulation of nature. At it's center is the entrance to the Sentinus Labrynth (general landmark). The dimensions are vague, so the actual size of the desert is left to you.

Sea of Ghosts/Waylands/Mount Trianus/Trianus Keep:
The island in the northeast corner, south of Hyperborea, if shrouded almost absolutely in a dense fog (the Sea of Ghosts), would make a fitting location for the Trianus ancestral lands of the Waylands. At the heart of the densely forested/jungled island, there is the massive volcano of Mount Trianus. And within the crater of this volcano exists the fabled Trianus Keep (fortification).

Cardinal Sanctuary:
As close to the center of the map as can be achieved, along zero latitude (at the 'knee' of the leg-shaped peninsula of the continent west of the one upon which Tryenenyke rests) exists the sanctuary of the Order of the Cardinals (fortification).

Firebrandt:
At the southern tip of the continent containing the forest and garden, there lies the ruins of the tavern known as the Firebrandt.

At current, those are locations whose positions are fitting to the map and that come to my memory. If any more are recalled, they shall also be submitted.
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Atheism
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« Reply #3 on: August 21, 2009, 11:23:31 AM »

Jason:
Oh yeah, I completely understand. I've RP'd on SMK a lot, so I have no problem adjusting things (especially since there are currently no neighboring territories for it on the map). And changing the name would be no big deal, though you know I personally still think it should be called the "Kingdom of Silvermoon", or perhaps even the "Silvermoon Monarchy". But, who knows. I know you dislike the concept of "kingdom" being in the name.

Artanis:
I've added several of your suggestions to the map. However, I've kept the "Ebonheart" and "Sea of Ghosts" areas, as of now, off the map. This is mostly because allowing one person to claim an entire "continent" for a kingdom/domain I haven't actually seen as an open place for roleplay is a bit of a stretch. Though I do like the concepts, and if no one proposes interest in those areas, after a while, I may add them anyway. I'm just trying to keep large areas open for not simple "places" or "NPC kingdoms", but for domains actually roleplayed in by various people.

However, I did add the Viridian Forest and its surrounding areas with a bit of creative license (mostly due to simplicity's sake [people won't want to claim land with another landmark in it made my someone else]) - I'm sure you understand. I also added the Sentinus region, Firebrandt ruins, and the Cardinal Sanctuary. In respect to the latter, I've given it a bit of "territory" (one again, in part due to the simple fact people won't like to claim areas with another person's landmark in it - unless they know the person personally).

I hope you can understand the position I have to take. While I like the other ideas you've put forward, I will have to hold off on adding them until more interest by other people is garnered. If you'd like to contact me to discuss things further, my MSN address is in my original post.

Thanks for your submissions! Cheesy




(P.S. to Everyone: Sorry I haven't been around the past few days... I was late on a power bill. D:)
« Last Edit: August 21, 2009, 11:35:22 AM by TheBasementMan » Logged

Beckett
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« Reply #4 on: August 22, 2009, 03:47:23 PM »

Athe:
I have no issues whatsoever with the reasons that you have to keep some of the locations off of the map, as I understand them completely.

As a note, the Viridian Forest (and any locations found within it's borders), Cardinal territory and the Sentinus Desert (though not the labrynth itself) are completely open and are the domains of no one specifically, so the rooms can be opened by any who desire and play can take place amongst any and all.

For those that do desire to use these locations, I will detail herein some of the key features of those locations.

Viridian Forest: Once a malevolent location, this great forest has been tamed and subjugated by one Valen Seloria (by way of an enchanted gemstone lodged in the great tree at it's center. As it had once been a disorienting and confusing place, designed to trap the unwitting travelers who found themselves within it's borders, the forest is now helpful in aiding those that seek to traverse it, with the trees often seeming to shift in such a fashion that makes navigation to the desired location very easy. Animals of the forest, provided the travelers are not of malicious intent, are friendly and tame. However, if those within the forest seek to spread ill will, the forest's original nature becomes clear, as nature itself is turned wrathful to eliminate the threat. If ye be of evil intent, enter at your own risk.

Heart of the Land: At the center of the Viridian Forest exists a massive tree in the middle of a fairly large clearing. This tree provides an abundance of shade and fruit, making for a very comfortable place for travelers to rest while surrounded by the protective forest.

Sea of Storms: As stated in the original submission, this area is in a state of perpetual deluge, with heavy downpours continuing day in and day out within it's waters and along it's coastline. The source of these storms is unknown and seems to be an entirely natural phenomenon, defying any attempts of the arcane or weather manipulation to stop them or slow the rains. However, despite the heavy rains, there is no thunder or lightning to be had, making it, for the most part, a safe, if gloomy place.

Wyvern Stables: Since Ebonheart is still pending, these stables, at current, are simply a location along the coast of the Sea of Storms where one can find passage on the back of a tamed wyvern, for travel to the other continents of the Keep. However, despite the home location not being added, the stable is still guarded by soldiers of Ebonheart (the proclaimed Citadel of Men), and they remain loyal to them. However, they are welcoming, if somewhat harsh at times, to those whom seek passage, provided those individuals are not enemies of Ebonheart or it's allies and are not known for evil and wicked deeds, or have shown themselves as undeserving of Ebonheart's aid in their travels (meaning if they are haughty, disrespectful, condescending and generally just unkind to the guards, they'll find that the stables are closed to them until they atone for their actions and prove that they should be allowed access).

Firebrandt Ruins: The ruins of the Radele family tavern can still be seen and visited. The roof is missing in most parts and two of the walls are gone. Remnants of the tavern remain inside in the form of a partially destroyed bar, overturned and destroyed tables and chairs. There are still many broken bits of bottles and glasses strewn about and most of everything is charred from firestorm that had destroyed the tavern long ago.

Sentinus Desert: This great desert is much like any other desert, as it is a ridiculously hot tract of land, with sand beneath one's feet that stretches beyond the horizon. It is also a strange place in that just beyond it's borders, the land is fertile, with lush grass and foliage stretching right up to the geographical border. The inhabitants of the desert are all beasts, as none have yet desired to settle in the unbearable heat. The beasts that roam the desert are typical for desert life, if of gigantic proportions. Massive lizards and even larger birds of prey are common, and while smaller creatures must exist to feed the larger, they are rarely seen. The reason for this is unknown, though part of it is surely survival purposes -- perhaps they burrow out of the heat and to hide from predators. The entrance to the Sentinus Labrynth is concealed under the sand and masked from all forms of advanced detection, making it nigh impossible to find unless one knows where it's at.

Cardinal Territory: Despite being located along equator of the Keep, the territory around the low stonework building that serves as the sanctuary for the Order of the Cardinals is a comfortable place to be. It is an open landscape, with fields of verdant grasses and low-lying foliage. The Sanctuary is warded from entry by powerful magicks which are fueled from within the Sanctuary, designed to restrict access from those whom are not supposed to be there, allowing whatever is within it's halls (which stretch downward into the earth) to remain safe. This is not to say it's impregnable, merely that is very difficult. If one is to breach the halls, they shall find the circular building to be quite confined, with no signs that it is any larger than the exterior shows. Again, this is to keep the hall safe. Like the Sentinus Labrynth, the lower halls are warded from detection (as they were constructed by the same people), making it quite unreasonable for an unwelcome party to even be made aware that there is more to the Sanctuary than meets the eye.
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Karasu
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« Reply #5 on: August 28, 2009, 02:50:54 AM »

The Keep actually is a Keep... Just to perhaps clarify.

A keep is a large fortress/castle.

Thus the towers are adjacent and most probably turrets opposite the main entry to the castle.


The many years that have passed since its making, there have been many things that occured and have been forgotten... namably Moatie the moat creature, and his homestead. The original public rooms were also manifested within this huge castles pallisade of walls.
Thus.... Pub, Arena(unless personal), and most other public rooms were the original parts within this large fortress. Forest of course was the exception there-in.


-The forest was originally a never ending mass of being. Untill people started building in it. (My domain is lost somewhere within the ever changing nature of it)
-The towers connected beneath their struts to a central catacombs.
-Underneath the Pub was a secret basement housing the anarchists cult.
-There was a special inn back then called the Red Dragon Inn run by a friend of mine named Morrigaine, and her husband, Mordain.
-The arena seemed to be accepted as roman in nature, even though out of its place in a anglo-saxon styled castle(which being said, must have been mind-shatteringly huge to house a roman colluseum/arena.)
-The mid section of the east tower held a vast library of sorts within it.
-Pandemonium was several miles above the Keep, and below it for endless space continued the vast labirynth of catacombs stretching down from the sublevels of the two towers.
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Atheism
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« Reply #6 on: August 28, 2009, 11:52:31 AM »

[snip]

Yes, I think we're all quite well aware of the original concept behind "the Keep" (it's quite eponymous). However, for obvious reasons, that's a difficult free-form reality to accept. I'm not asking everyone to accept my one, as it's merely a personal project for fun with the hope that it will bring collaboration between those who want to be involved.

On a more on par note...

You don't need to clarify anything. You are in the same position of authority over the Keep as I am: you're not. Like reality, tK is a subjective experience manifested by the players and their characters. They can choose to experience it how they like. That's the beauty of roleplaying: the creation of your own universe within a universe, not subject to one person's interpretation over your own.

Preaching about "clarifying" implies you are correct; this is a free-form roleplaying site. We're all both correct and incorrect. The reality of tK is relative.

If you want to experience a massive, labyrinthine forest confined within the walls of House of Leaves-esque castle: by all means, go right a head and do it. However, there are some of us (a lot of us) who choose to view it otherwise.


Thanks for your opinion.
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Atheism
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« Reply #7 on: September 01, 2009, 04:26:56 PM »

Minor bump...  Lips sealed
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« Reply #8 on: September 06, 2009, 07:24:56 PM »

filthy heretics, not making any sort of shrine to the Emperor...
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Jason Baane
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« Reply #9 on: September 06, 2009, 08:17:03 PM »

Your emp-rah has no say in this realm. He is but far away, long out of ear shot to your prayers.
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« Reply #10 on: September 11, 2009, 02:11:38 PM »

filthy heretics, not making any sort of shrine to the Emperor...

As an allusion to my love of WH40K, I should add a shrine to the Great God-Emperor... Lulz.
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« Reply #11 on: September 18, 2009, 03:36:04 AM »

Might as well bump this...

I did notice I have the most views (324 at the moment) - even more than the original thread advertising these advertisements.

Whoot!  Grin
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« Reply #12 on: October 01, 2009, 02:40:14 PM »

UPDATE!
As of now, new additions can be made by adding roads between towns,
cities, or landmarks of any kind, as well can sea routes between harbors and
port-like locations. If you would like a road (any over-land path) or a sea route
to be added to your previous additions, please speak-up. Or, if you are a first
time contributor, I welcome you to make a request, as additions are always welcome.

I also encourage players on the map to cooperate and, perhaps, begin the construction
of roads and paths, as well as the foundation of sea routes, between their independent
claims. I hope this will further expand the collaboration between all those who wish to be
involved.

As of yet, roads and sea routes are not being labeled with names due to size
issues and clutter.
« Last Edit: October 01, 2009, 03:20:09 PM by TheBasementMan » Logged

Atheism
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« Reply #13 on: October 07, 2009, 06:02:37 PM »

Bump for numerous new additions.
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Atheism
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« Reply #14 on: October 21, 2009, 08:40:21 AM »

Bump.
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« Reply #15 on: October 25, 2009, 06:18:54 AM »

I am impressed by your dedication to this project. Good work.
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« Reply #16 on: October 26, 2009, 10:26:17 AM »

Hmm, aww heck I'll ask. My character, Lita, has a Fortress made it recently towards the center of the keep's desert. If ya felt like adding it.
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« Reply #17 on: October 26, 2009, 08:03:56 PM »

I am impressed by your dedication to this project. Good work.

Well, I am astonished and humbled - truly. Thank you, Webby.  Grin I knew I liked you for a reason.

Hmm, aww heck I'll ask. My character, Lita, has a Fortress made it recently towards the center of the keep's desert. If ya felt like adding it.

Also, what name would you prefer it be called? "The Fortress" is a bit vague. xD
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« Reply #18 on: October 27, 2009, 12:10:25 PM »

Hmm, Indeed it is a bit vague, she has yet to actually name it, in character just getting it set up in all, I suppose...Hmm... Either Fortress Of The Legion or Legion Fortress, either one works as her Empire in her world/reality is called by outsiders, The Legion Of The Damned, so either of those particular names work.
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« Reply #19 on: October 29, 2009, 08:44:52 PM »

Added.  Smiley
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« Reply #20 on: October 31, 2009, 04:50:53 PM »

Danke.
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« Reply #21 on: November 01, 2009, 09:34:39 AM »

I have a suggestion for your map. If you could mouseover a part of the map and see a brief description of what that particular city is, or maybe a link to some information about it?
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One thing I'll say for labour; & that is, that it isn't as offensive as the corresponding mutatory force which now threatens culture in America. I refer to the force of business as a dominating motive in life, & a persistent absorber of the strongest creative energies of the American people. -Lovecraft
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« Reply #22 on: November 01, 2009, 09:54:15 PM »

All in the future. All in the future. I'm not a programmer, but I know one who might be able to help when the map is complete. But I do like the idea. It goes back to my conflict over creating a website for it... Which would probably only work in a wiki format, as it would require everyone on the map to contribute.

But thanks for the suggestion. I just have limited time and finances, though.  Undecided
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« Reply #23 on: November 07, 2009, 02:53:30 PM »

Bump.


Mostly because I want to be above the spam about cephalexin...
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« Reply #24 on: November 08, 2009, 09:34:33 PM »

Oh now come on. I will not allow this to reside below spam of all things.

Bump.

Also nice job....

Further also:
I'm not a programmer, but I know one who might be able to help when the map is complete.

*suspicious glare*
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