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Author Topic: The Sunless Citedal- Chapter One of DMD's Adventure Path D&D game.  (Read 4806 times)
DMD
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« Reply #125 on: January 12, 2011, 04:43:51 PM »

The right or door on the northern wall of the hallway opens outward to reveal behind it a small chamber with a partially colapsed ceiling, the lage pile of debri  stretching from both walls to fill the back half and crush anything that the room contained beneath it. A lone dire rat hisses at you from one darkned corner as your light shines into the room, roll initiative!
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Moondog
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« Reply #126 on: January 12, 2011, 06:27:19 PM »

Initiative
Quote
20:26:13 ( Tyrian rolls 1d20+5 => , + 5 14 ) 

Johndave can hit things purty good, but boy he isn't very quick on his feet.
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« Reply #127 on: January 15, 2011, 02:49:16 PM »



Sush groans slightly at hearing the hiss of the rat and quick draws her bow, hoping to put an arrow through the dire rodent. 
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16:48:14 ( Savon rolls 1d20+7 => , + 7 15 )
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« Reply #128 on: January 15, 2011, 03:54:23 PM »

Ytir remains somewhere at the back of the formation for this, shield infront of him, towards the door.
Initiative: 17:53:58 ( Ghost rolls 1d20 => 3 )
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« Reply #129 on: January 17, 2011, 06:26:34 PM »

20:24:47 ( DMD rolls 1d20+3 => , + 3 8 )
 The dire rat is just as if not more so suprised to see the party as the adventurers are it, and thus other than the cleric they get the drop on it. Initiative goes Sush, Johdave, Dire Rat, Ymir!
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« Reply #130 on: January 19, 2011, 03:17:13 PM »


Sush is happy to maybe get the jump on something and aims her bow at the disgusting rat and lets an arrow fly.
Quote
17:12:35 ( Savon rolls 1d20+3 => , + 3 15 )

She fist-pumps and victory dances in her head as her arrow barely hits its target.  
 Damage roll  
Quote
17:15:07 ( Savon rolls 1d6 => 6 )
Sneak attack damage since the rat is flat footed.  17:23:05 ( Savon rolls 1d6 => 4 )

" OH YEAH!  Looky there!  I'm not so incompetent after all!  
« Last Edit: January 19, 2011, 03:23:55 PM by Savon » Logged

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« Reply #131 on: January 19, 2011, 03:27:43 PM »

Johndave watches as the previously incompetent archer plugs a rat right in its beady little eyes with an immaculately aimed arrow. He opens his mouth to say something intelligent, thinks better of it, closes his mouth again, and just shakes his head.

Changing his mind again, he quips "Well goddamn, Annie Oakley."
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« Reply #132 on: January 21, 2011, 05:40:57 PM »

The rat does indeed fall over dead as a doornail with  a well placed shaft through it's right eye, or the busted socket where the eye was before the shaft passed through it and into the brain behind it. Poor rat, first the floor collapses with it and then you all come in guns a blazing, it never stood a chance .
It was a CR 1/3 =33 xp each.

 You can search the partially collapsed room if you like or move on to the other rooms/directions/ back the way you can so forth and so on.
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Moondog
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« Reply #133 on: January 21, 2011, 05:46:25 PM »

Having already paid what compliments are due to the markswoman, Johndave goes about searching the place. He'll take his time, and take 20 doing it, for a grand total of 20.

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« Reply #134 on: January 22, 2011, 04:00:56 AM »

Ytir has learned by mistake, and joins Johndave in a search of the room. Taking 20, as it is. For a grand total of 20 as well.
A nod in approval of the rogue's shot is given as well, and a blessing is given in the hope that Moradin watches over the party, and grants them all good hits all the way.

((Also, I've heard different versions of the duration of a Take 20 or Take 10. Is it 20/10 full rounds, or minutes?))
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« Reply #135 on: January 22, 2011, 07:51:36 AM »


Sush smiles big for a long time, glowing with the success of her first kill.  She nods to JohnDave's comment. It doesn't matter what he called her.. she killed something finally.   
She smiled all the way through her search, taking 20 to make it 25
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« Reply #136 on: January 24, 2011, 06:41:38 PM »

As I understand it, without actually looking it up taking twenty means going over an area witha  fine tooth comb so to speak to the best of your ability, not something you can do in 120 seconds, or 20 rounds so I think it would be closer to the twenty minutes thing Furr.

Having told you that, let me tell you this!

After spending twenty or so minutes digging through the rubble you find the remains of an old wooden dresser, it's dwares shattered and spilt amongst the rock and wood, of interest is a single white candle, stil intact and with a wick ready for the lighting .

(( as a note here if and or when you find magical treasure I'm going to post the information for said items in the character sheet thread, so as to have a referance later when thier function is made apparent in the game, be it through trial and error, idenification, use magic device checks or whathave you))

Other than that there's nothing of interest or value in the collapsed room, and you're free to go and do as you please next.
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« Reply #137 on: January 25, 2011, 08:51:25 PM »

"Welp, found us a candle. We'd better not spe- er, light it all in one place. Ain't there supposed to be, y'know, like treasure and stuff lyin' around old places like this? Not just household goods." The fighter complains, shaking his head and leaving the candle behind.

He'll exit back into the hallway and, once everyone else catches up, go ahead and open the other door.
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« Reply #138 on: January 26, 2011, 01:18:34 AM »

Ytir takes the candle for a quick examination, and makes a very astute comment towards the state of the candle, and the surroundings. "I'd figure that a regular candle would be broken more than this... Look around, this place is trashed.."
He makes the comment as he walks, hefting up mace and shield alike. Candle has been put away for now.
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« Reply #139 on: January 26, 2011, 07:20:00 PM »

By the other door, I assume Johdave is talking about the one across the hallway with the aquatic dragon relief. It's not locked ir trapped, and once he opens it inside he finds...

A ten foot square chamber with an iron keg with a large bronze bung on the top resting in the center, held in place by simular iron pipes that run from it's sides into the floor . You can all make spot and search checks for more information, and note in your posts where you are in or outside the room, this information might or might not become important at some point.
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« Reply #140 on: February 01, 2011, 10:28:18 PM »



Sush lets the others take what is found, still intent on her searching.  She carefully enters the next room, searching for more traps or secret openings, while not touching anything. 

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00:27:53 ( Savon rolls 1d20+5 => , + 5 11 )
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« Reply #141 on: February 02, 2011, 06:58:15 AM »

Ytir enters next, carefully going over the room. A quick spot check, then a take-20 search.

Spot: 08:55:24 ( Ghost rolls 1d20+3 => , + 3 10 ) (It is.. mediocre)
Search: take 20, full result of 20 (22 when encountering stonework)
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Moondog
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« Reply #142 on: February 02, 2011, 06:19:34 PM »

Johndave is in the doorway, neither in the room or outside of it. He'll let everyone else do their search and spot thing.
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« Reply #143 on: February 02, 2011, 07:05:47 PM »

Ytir's studious search settles not on the stone work, but the keg and bronze bung on top, on the keg itself he sees the dwarven rune for water, and on the bung itself the rune for binding. Make of that what you will. Noone notices anything else about the room or the mechanism in the room.
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« Reply #144 on: February 21, 2011, 07:05:12 PM »

Ytir shakes the keg to feel/hear about the contents of it. Carefully, of course.
If there's any liquid in it, the cleric will try and very carefully open the bung.

Meanwhile, details are spoken to the others.
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« Reply #145 on: February 21, 2011, 08:14:03 PM »

By tapping the side, Ytir can clearly hear the sound of liquid sloshing inside the keg, but the connecting pipes hold it firmly in place preventing lifting or shifting it . He'll need a str check(18) to take the bong off the top of the keg however.
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« Reply #146 on: February 22, 2011, 10:38:20 AM »

I'm assuming that Ytir went ahead and shared the information about the rune for 'binding' being on the bung. Heh heh, bung.

"Whoa, hang on now, don't open that just yet. Y'see, I been thinkin'. Like, people don't go ahead 'n stick bindin' runes on stuff they want opened willy nilly, y'know? So, like, maybe there's something in there that they don't want out? I hear there're this critters what're made out entirely of an element like water or earth or air or somethin', and you could stick one of them up in there, y'know? I think they're magic, like, so we could always try'n detect for it. "

That said, Johndave stretches a bit, leaning against the shaft of his weapon for support while he waits for whatever it is that's gonna happen to happen. So laid back.
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« Reply #147 on: February 22, 2011, 12:30:05 PM »


Sush nods in agreement with Johndave and laughs as he leans on his
Well, since it doesn't look like we can pick it up and take it with us, we can either open it now and see what happens or leave it here. Since we are here to clear this place I vote we open it and deal with whatever comes out.   I'm feeling lucky.
She looked to Ytir to see what he wanted to do.
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